Sunday, June 12, 2011

More fun with LEGO

Last night's legohammer game was a six hour success. We've tweaked the rules somewhat to make them more balanced. I'm not sure if I mentioned before but our game is measured in bricks. Also, anti-tank troops and tank weapons have splash damage. While every unit gets a bonus to hit groups of units (any units 4 bricks apart, or less, add a +1 bonus. 3 units in a group would give a +2 to hit) tanks and ATT's weapons have splash damage. If they hit their target, any other units within 4 bricks take half damage.
For familiar readers: we've removed the "loading" action for tanks and ATTs and tweaked the stats for everyone to make them more balanced. You can check out our master unit sheet here: https://spreadsheets.google.com/spreadsheet/ccc?key=0AjpQdgF0rauSdEVFTENIMUJkd2pCbjZOT0FfMEdueGc&hl=en_US&authkey=CIG4prUE

We'll be adding more units and rules as we go. Play with your friends! Remember the joy that is Lego!

3 Dice for every skill roll



Rule disputes are frequent and encouraged! Every game comes with new rules!

Dense settings like this are a lot of fun. Cover based combat makes for more strategic placing.

We use a shoelace to measure range. Short range is half a square base piece (16 bricks). Medium Range is a full square base (32 bricks). Long Range is two full base pieces (64 bricks).

Modular buildings! Play on multiple levels of buildings at the same time! Remember units get a +1 to hit for every 6 full bricks (each full brick is 3 small bricks in case you didn't know) above ground they are!

Laser pointers are good for cats and for proving line-of-sight for units